using System.Collections.Generic;

namespace Itdavany.Data
{
    public class Animation
    {
        public FrameArray Frames;
        public List<FrameTag> FrameTags;

        public bool looping = false;

        public struct FrameTag
        {
            public int delay;
        }

        public int FrameCount
        {
            get
            {
                return Frames.Count;
            }
        }
    }
}